Semester 2: Week 1
Once the vertical slice was completed in December, the team spent the entirety of January working on their dissertations. Work resumed for the project at the start of February. After taking a break from the project, each member of the team had time to reflect on the different aspects of the project that they wanted to change.
The first major change for this project was the removal of the wall running mechanic. The team felt that this mechanic limited the level design possibilities for the game as well as the mechanic not working to the standard we wanted it to. Some player feedback also influenced this decision, as players found the mechanic disorientating. By removing the wall running mechanic, the pacing for the game can be slowed down, allowing for more interesting level design possibilities.
The next change made to the game this week was re-designing the tutorial. The vertical slices tutorial served its purpose in teaching the player all the mechanics in the shortest time possible. Now that the team has more time to work on every aspect of the game, the tutorial can be elongated and serve as the first level of the game.
The team has spent this week white boxing this tutorial area, with some assets being made to showcase the tone and feel of the area.
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Neon Demon
A First-Person Shooter in a unique sci-fi-occult setting.
Status | In development |
Authors | Neon Demon, James Bryan, Shane Carroll, PapaJepo, Eoin McSharry, Dazariath |
Genre | Shooter |
Tags | demon, Doom, FPS, Narrative, Neon, reality, shift, Singleplayer, Story Rich |
More posts
- Post Beta Dev logApr 19, 2021
- Semester 2: Week 5Mar 26, 2021
- Semester 2: Week 4Mar 15, 2021
- Semester 2: Week 3Feb 26, 2021
- Semester 2: Week 2Feb 18, 2021
- Semester 1: Week 12Feb 11, 2021
- Semester 1: Week 11Dec 10, 2020
- Semester 1: Week 10Dec 10, 2020
- Semester 1: Week 9Dec 10, 2020
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