Semester 2: Week 5
Neon Demon » Devlog
This week was spent implementing the boss enemy into the game. The boss has three attacks: a spinning fire attack that the player must avoid, a charge attack, and a summoning attack that spawns enemies. The Slasher enemy now loses limbs when the player shoots them and were giving specific hit points of damage.
The shotgun has also been added to the player's arsenal, having a more effective range against the slasher enemy, while the revolver being more effective against the mortar enemies. The player has to shoot the boss in his invulnerable state six times in order to kill him. More changes are being made to the main level, such as level design and art.
Files
Neon Demon A.zip 302 MB
Mar 15, 2021
Get Neon Demon
Neon Demon
A First-Person Shooter in a unique sci-fi-occult setting.
Status | In development |
Authors | Neon Demon, James Bryan, Shane Carroll, PapaJepo, Eoin McSharry, Dazariath |
Genre | Shooter |
Tags | demon, Doom, FPS, Narrative, Neon, reality, shift, Singleplayer, Story Rich |
More posts
- Post Beta Dev logApr 19, 2021
- Semester 2: Week 4Mar 15, 2021
- Semester 2: Week 3Feb 26, 2021
- Semester 2: Week 2Feb 18, 2021
- Semester 2: Week 1Feb 11, 2021
- Semester 1: Week 12Feb 11, 2021
- Semester 1: Week 11Dec 10, 2020
- Semester 1: Week 10Dec 10, 2020
- Semester 1: Week 9Dec 10, 2020
Leave a comment
Log in with itch.io to leave a comment.