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Devlog
Post Beta Dev log
April 19, 2021
by
Neon Demon
We are now onto the final stretch of this project. The team is now starting the polishing phase of production. This includes improving/replacing animations and models, refining combat encounters to in...
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Semester 2: Week 5
March 26, 2021
by
Neon Demon
This week was spent implementing the boss enemy into the game. The boss has three attacks: a spinning fire attack that the player must avoid, a charge attack, and a summoning attack that spawns enemie...
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Semester 2: Week 4
March 15, 2021
by
Neon Demon
The team took a small break after submitting the Alpha, you can watch the exciting trailer here. The next milestone for the project is the beta. The team has been hard at work designing new weapons an...
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Semester 2: Week 3
February 26, 2021
by
Neon Demon
This week was spent finalizing the tutorial area, adding any necessary functionality to the level. This included adding the enemy nav mesh, cutscenes, Belial pathfinding, and other necessary features...
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Semester 2: Week 2
February 18, 2021
by
Neon Demon
This week the team continued to work on the first level of the game. A new revolver was made for the player, with a more occult demon aesthetic. The second level of the game, set in Syn City, was whit...
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Semester 2: Week 1
February 11, 2021
by
Neon Demon
Once the vertical slice was completed in December, the team spent the entirety of January working on their dissertations. Work resumed for the project at the start of February. After taking a break f...
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Semester 1: Week 12
February 11, 2021
by
Neon Demon
This week not many features were added to the game as the team was busy with the reorganizing of the project and bring old assets over to the new project. We cleaned everything we wanted in the game...
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Semester 1: Week 11
December 10, 2020
by
Neon Demon
This week's development for the game continued as we prepared for the vertical slice and another playtest within a week. We developed a more cohesive story and created concept art for the player chara...
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Semester 1: Week 10
December 10, 2020
by
Neon Demon
This week was dedicated to more documentation, everyone’s favorite. We decided as a team that it would be best to spend time outside of the project, solely working on the documentation as it was the...
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Semester 1: Week 9
December 10, 2020
by
Neon Demon
This week we prioritized doing the documentation for the game. We had two documents to complete: The Game Design Document and Publishing Plan. Each member of the team helped in filling out the inform...
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Semester 1: Week 8
December 10, 2020
by
Neon Demon
This week we decided to make a new project set up for the game. We were having issues with Unity’s URP lighting (Universal Render Pipeline) not allowing us to use some of our effects/assets. A new p...
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Semester 1: Week 7
December 10, 2020
by
Neon Demon
This week the level for the prototype playtest was being given the final touches. Two signs were made and two graffiti sketches were made, both counterparts to each other. One would be for the robotic...
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Semester 1: Week 6
December 10, 2020
by
Neon Demon
This week was the start of the preparation for the prototype. An asset list for the prototype level was made and most of the assets were modelled and textured. These include buildings, vending machine...
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Semester 1: Week 5
October 30, 2020
by
Neon Demon
The demon creature was developed visually and decided to be the avatar for our social media that was also set up this week. The player’s robotic arm was developed and created and another gun was cre...
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Semester 1: Week 4
October 30, 2020
by
Neon Demon
For this week, we decided to have a finished Whitebox with shaders, UI elements, and a level laid out to get a more complete idea for the game’s movement, including jumping, wall running and a worki...
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Semester 1: Week 3
October 30, 2020
by
Neon Demon
For this week we decided to develop the visual style of our game more with a mood board, taking bits and pieces we would like to replicate in our game. In addition, we started white boxing the game to...
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Semester 1: Week 2
October 30, 2020
by
Neon Demon
For this week we looked into games we enjoyed outside of the mainstream or thought were interesting to take inspiration from. The over-the-top gore and fast paced action from Doom Eternal and Hotline...
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Semester 1: Week 1
October 30, 2020
by
Neon Demon
This week we researched what games were popular in the current market and what games we would be interested in taking inspiration from. Our team had no experience in online multiplayer content so we d...
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